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Matt McCulloch
Matt McCulloch
Art Director @ dasein house
Palo Alto, United States

Summary

Over the past 19 years, Matt has led teams and built worlds for award-winning game franchises like Tomb Raider, Dead Space, Magic: The Gathering and many others. In 2017, he founded Dasein House, a studio in Palo Alto, California specializing in the production of real-time 3D visualization for innovative products and concepts for companies like Hyundai, Kia, TiltFive, IDEAN and several more.

Skills

Art DirectionConcept ArtConcept DesignEnvironment DesignIllustration3D ModelingCharacter ModelingEnvironment ModelingProp ModelingGame DevelopmentPre-vizArchitectural VisualizationProp DesignPython ScriptingDesign ThinkingARMixed RealityArt InstructionCreative Leadership

Software proficiency

After Effects
After Effects
Blender
Blender
Houdini
Houdini
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
Knald
Knald
Procreate
Procreate
Terragen
Terragen
Adobe Substance 3D assets
Adobe Substance 3D assets
Omniverse
Omniverse
Figma
Figma
Omniverse USD Composer
Omniverse USD Composer

Productions

    • Video Game
      Magic Legends
    • Year
      2021
    • Role
      Lead Environment Artist
    • Company
      Cryptic Studios
    • Video Game
      Shardbound
    • Year
      2017
    • Role
      Lead Artist
    • Company
      Spiritwalk Games
    • Video Game
      Shadow of the Tomb Raider
    • Year
      2018
    • Role
      Senior Artist - Pre-production
    • Company
      Crystal Dynamics
    • Video Game
      Rise of the Tomb Raider
    • Year
      2015
    • Role
      Senior Artist/Team Lead
    • Company
      Crystal Dynamics
    • Video Game
      Lara Croft and the Temple of Osiris
    • Year
      2014
    • Role
      Lead Environment Artist
    • Company
      Crystal Dynamics
    • Video Game
      Dead Space 3
    • Year
      2013
    • Role
      Senior Artist/Team Lead for Prepro
    • Company
      EA/Visceral Games
    • Video Game
      Dead Space 2
    • Year
      2011
    • Role
      Senior Artist/Team Lead
    • Company
      EA/Visceral Games
    • Video Game
      Dead Space
    • Year
      2008
    • Role
      Environment Artist
    • Company
      EA Redwood Shores
    • Video Game
      The Godfather 2
    • Year
      2009
    • Role
      Environment Artist
    • Company
      Electronic Arts Redwood Shores
    • Video Game
      Vanguard:Saga of Heroes
    • Year
      2007
    • Role
      Senior Artist
    • Company
      Sony Online Entertainment

Experience

  • Art Director|Owner at Dasein House
    Palo Alto, United States of America
    November 2017 - Present

    We bring our clients concepts and ideas to life in a complete real-time cinematic experience.

  • World Art Lead at Spiritwalk Games
    San Mateo, United States
    January 2016 - August 2016

    Helped to develop world art style for a unique game called “Shardbound”

  • Lead Environment Artist/Senior Artist at Crystal Dynamics
    Redwood City, United States of America
    January 2012 - February 2016

    Worked with some incredible talent on several projects at this studio.

  • Senior Artist at EA/Visceral Games
    Redwood Shores, CA, United States of America
    January 2008 - December 2012

    The amount of efficiency I learned at this studio could not have been taught anywhere else. This was a pivotal position in my career for sure.

  • Senior Artist at Sony PlayStation
    Foster City, CA, United States of America
    November 2008 - September 2009

    Created environments for the Home project to help set the visual bar for further development.

  • Senior Artist at Sigil Games
    Carlsbad, CA, United States of America
    August 2003 - January 2008

    Built many fantasy worlds and spent many sleepless nights in this studio. An unforgettable experience to say the least.

  • Assistant Professor at ETSU - Advanced Visualization Laboratory
    Johnson City, TN
    January 2001 - May 2002

    Created curriculum, syllabus and instructed 2 classes during graduate school:

    • Introduction to Photo-realistic 3D Modeling (graduate level only)

    • Vector Illustration (undergraduate & graduate level)