Matt McCulloch
Art Director @ dasein house
Palo Alto, United States
Summary
Over the past 19 years, Matt has led teams and built worlds for award-winning game franchises like Tomb Raider, Dead Space, Magic: The Gathering and many others. In 2017, he founded Dasein House, a studio in Palo Alto, California specializing in the production of real-time 3D visualization for innovative products and concepts for companies like Hyundai, Kia, TiltFive, IDEAN and several more.
Skills
Art DirectionConcept ArtConcept DesignEnvironment DesignIllustration3D ModelingCharacter ModelingEnvironment ModelingProp ModelingGame DevelopmentPre-vizArchitectural VisualizationProp DesignPython ScriptingDesign ThinkingARMixed RealityArt InstructionCreative Leadership
Software proficiency

After Effects

Blender

Houdini

Illustrator

Maya

Photoshop

Substance 3D Painter

Substance 3D Designer

Marmoset Toolbag

Unreal Engine

ZBrush

Unity

3DCoat

Knald

Procreate

Terragen

Adobe Substance 3D assets

Omniverse

Figma

Omniverse USD Composer
Productions
Video Game
Magic Legends
Year
2021
Role
Lead Environment Artist
Company
Cryptic Studios
Video Game
Shardbound
Year
2017
Role
Lead Artist
Company
Spiritwalk Games
Video Game
Rise of the Tomb Raider
Year
2015
Role
Senior Artist/Team Lead
Company
Crystal Dynamics
Video Game
Dead Space 2
Year
2011
Role
Senior Artist/Team Lead
Company
EA/Visceral Games
Video Game
Dead Space
Year
2008
Role
Environment Artist
Company
EA Redwood Shores
Experience
Art Director|Owner at Dasein House
Palo Alto, United States of America
We bring our clients concepts and ideas to life in a complete real-time cinematic experience.
World Art Lead at Spiritwalk Games
San Mateo, United States
January 2016 - August 2016
Helped to develop world art style for a unique game called “Shardbound”
Lead Environment Artist/Senior Artist at Crystal Dynamics
Redwood City, United States of America
January 2012 - February 2016
Worked with some incredible talent on several projects at this studio.
Senior Artist at EA/Visceral Games
Redwood Shores, CA, United States of America
January 2008 - December 2012
The amount of efficiency I learned at this studio could not have been taught anywhere else. This was a pivotal position in my career for sure.
Senior Artist at Sony PlayStation
Foster City, CA, United States of America
November 2008 - September 2009
Created environments for the Home project to help set the visual bar for further development.
Senior Artist at Sigil Games
Carlsbad, CA, United States of America
August 2003 - January 2008
Built many fantasy worlds and spent many sleepless nights in this studio. An unforgettable experience to say the least.
Assistant Professor at ETSU - Advanced Visualization Laboratory
Johnson City, TN
Created curriculum, syllabus and instructed 2 classes during graduate school:
• Introduction to Photo-realistic 3D Modeling (graduate level only)
• Vector Illustration (undergraduate & graduate level)