Website powered by

Dead Space 2 - Environments

Having been an artist on the first Dead Space, this time around we were a well-oiled machine. The art quality and production efficiency was significantly improved. Since the success of the first game we had the self-confidence, the confidence of the EA execs, and the proven methods to execute on. This was one of the toughest production schedules I've encountered in my career but I'm super proud of the way it turned out. It was a great team to be a part of and I'll always remember it fondly.

This is the surgical ward of Chapter 1. If you haven't played this game, you leave this room in a terrible mess. This was my first dive into industrial design and I kinda fell in love with it.

This is the surgical ward of Chapter 1. If you haven't played this game, you leave this room in a terrible mess. This was my first dive into industrial design and I kinda fell in love with it.

I really wish I could claim that I'm responsible for the lighting in these shots. In all honesty, it's what made Dead Space environments so beautiful and terrifying. I only did the modeling, a few textures, layout and fixed bugs.... lots of bugs.

I really wish I could claim that I'm responsible for the lighting in these shots. In all honesty, it's what made Dead Space environments so beautiful and terrifying. I only did the modeling, a few textures, layout and fixed bugs.... lots of bugs.

Modeled and textured this large surgery room. It was a really pivotal point in the first chapter so it was important to me that this room felt like seriously evil events happened in here long before there were necromorphs.

Modeled and textured this large surgery room. It was a really pivotal point in the first chapter so it was important to me that this room felt like seriously evil events happened in here long before there were necromorphs.

This might be one of my favorite screenshots that I've taken. Not because of the technical difficulty of creating but just the composition and lighting. It was a room I only had a day or two to create as I recall. It just felt right and I moved on.

This might be one of my favorite screenshots that I've taken. Not because of the technical difficulty of creating but just the composition and lighting. It was a room I only had a day or two to create as I recall. It just felt right and I moved on.

So at the back of this room, if you look at the scales, I placed some bloody tissue on it. The weight of the tissue is 0.453kg. It's a really nerdy nod to Shakespeare's Merchant of Venice "...a pound of flesh...". I assume the future is metric, right?

So at the back of this room, if you look at the scales, I placed some bloody tissue on it. The weight of the tissue is 0.453kg. It's a really nerdy nod to Shakespeare's Merchant of Venice "...a pound of flesh...". I assume the future is metric, right?