This is a small collection of screenshots of the environments I created for LC2 at Crystal Dynamics. I was the environment art lead for this project and I followed a tough act since the first version of the game received glowing reviews for the innovative gameplay and stunning art.
We were met with a tower of challenges during development. The tallest hurdle was this was the first game the studio began development on using a brand new engine and new tools. Very little workflow had been established with these tools so we had to create one, test and document it for the upcoming production of Rise of the Tomb Raider and Tomb Raider: Definitive Edition that was to be developed by the external studio, United Front Games. I'll spare you anymore details but it was a crazy time and we learned a lot.
I am extremely proud of what we accomplished with this game. It was a brilliant team of talent that made it happen.